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Enemy movement speed when injured in WoW
There is just a random question: which is at the bottom if you want to skip. A player said that he has been soloing Scholomance for Large Brilliant Shards and his Wildheart Cowl. He noticed something he never really saw before, and wondered if it was universal.
One of the rooms you need to clear before Gandling shows up is filled with no elite zombies. These guys come in two tasty varieties: Unstable and Reanimated. The Unstable ones blow up when you kill them for 750 nature damage. The Reanimated ones die once, then get up again after 10-20 seconds, so you kill them a second time (they also have a VERY annoying stackable 2 min Dot disease, but that's not important). Unstable walk faster than Reanimated, so when I kite them around the central area, I usually have a group of Unstable, followed by a group of Reanimated. They both move well below regular PC run speed.
As the enemies get to low health (as in, below 10%), then go slower. As a result, after finishing up the majority of the Unstable and move onto the group of kited Reanimated, usually there are still 3-4 Unstable mixed in the group. One swipe leads to over 2000 damage, so I obviously noticed this time and again.
The second example is Darkmaster Gandling. First of all, it is ridiculously easy fight a lot of fun. One of his "attacks" is to port you into one of the cleared rooms, then run in (since there is no one else to fight when you're solo) and attack again. Well... he usually runs in. At low health (3% was what I really noticed today), he would take his sweet time and walk. I didn't attack him for like 3 minutes, just to see if it was a fluke. Gandling would just walk everywhere when weakened.
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