When someone hits level 70, almost the first thing they do is try to get into Karazhan. To do this you need to go through the various attunement quests and earn your way in. However with help getting attuned to Karazhan is very simple. So simple in fact that many (most?) people get keyed and then try to run the instance far before they are realistically able to be at all helpful there.
Over the time playing through Karazhan on three different characters and two different guilds, may have been asked over and over again, "Can I get an invite?". To which the answer always is "Are you geared for it?". They then invariably answer one of three ways. The first and the one that obviously means they are NOT ready for it is, "Of course, I just finished my key quest". The second and a very intelligent answer, "Um, I'm not sure, what do I need to have as a [replace Class Here]". The last answer being, "Yes, I've ran it before and gotten all the way to [replace Boss Name Here]".
Obviously, you do not want to invite the first person, as almost no one will be geared to handle Karazhan the day they are keyed. Yes, there are possible exceptions, but in general the answer is no. Just as obvious, you likely want the third person as long as they are at remotely the same part in Karazhan as you are. You may not want them if they are stuck on Moroes and you are on Prince, but that's a different story.
The second question, is the one most people get stuck at. What is the right mix to come into Karazhan with (stat wise) for each of the classes? Most of us know what felt right with our class, but few people know all classes. That's what this chart is meant to do, provide a baseline stat guide for entry into Karazhan.
Taking players with the following minimum stats will at least provide a chance at getting Attumen, Moroes, Maiden and The Opera event complete. All the stats below are base unbuffed stats. This means without food buffs, self buffs, zone buffs, mana or wizard oil, flasks, etc. It is expected that everyone attending will use as many of those items as possible in addition to meeting the minimum requirements.
As with anything, there is no guarantee. You could take players that have much higher stats, but no ability to play their character in a group, and fail. Reversely, you could take several with lower stats that play their characters flawlessly and make the raid.
Karazhan Minimum Requirements | ||||
Class | Sub-type | Health | Mana | Other |
Druid | Boomkin | 6,000 | 7,000 | +600 Spell Dmg, +75 MP5, 15% Spell Crit in Caster form |
| Healing | 6,000 | 8,000 | +1000 Healing, +90MP5 |
| Tank | 12,000 | N/A | 20,000 Armor, 415 Defense with 3 points in survival of the fittest, 30% Dodge |
Hunter | Beast Master | 8,000 | 6,000 | 1500 AP, 18% Crit, +75 to hit |
| Marksman | 8,000 | 6,500 | 1800 AP, 18% Crit, +75 to hit |
Mage | All | 6,000 | 7,500 | +600 spell Damage, 25% spell crit, +90 Spell Hit |
Paladin | Retribution | 7,000 | 5,000 | 1400 AP, +300 Spell Damage, 20% Crit |
| Healing | 7,000 | 8,000 | +1000 Healing, +90 MP5, 15% Holy Spell Crit. |
| Tank | 10,000 | 4,000 | 490 Defense, 12,000 armor, 102.4% avoidance (while HS is up add dodge/parry/block and miss), +150 spell damage. |
Priest | Shadow | 6,000 | 7,000 | +650 Damage |
| Healing | 6,000 | 8,000 | +1000 Healing, +90 MP5 |
Rogue | All | 6,000 | N/A | 1400 AP, 20% Crit, +90 to Hit |
Shaman | Melee | 7,000 | 6,000 | 1100 AP, +70 to hit, 20% Crit |
| Healing | 6,000 | 8,000 | +1000 Healing, +90 MP5, 10% Spell crit |
| Caster DPS | 6,000 | 7,000 | +600 Spell Damage, +60 Spell Hit |
Warlock | Affliction | 7,000 | 6,000 | +600 Spell Damage, +90 Spell Hit |
| Demonology/Destruction | 7,000 | 6,000 | +600 Spell Damage, 20% Crit, +90 Spell Hit |
Warrior | DPS | 7,000 | N/A | 1700 AP, +70 to Hit, 35% Crit. |
| Tank | 12,000 | N/A | 490 Defense, 12,000 armor, 45% Avoidance (Dodge/Parry/Block/Miss added) |
Again, the above stats are a minimum for Karazhan, not recommended stats. All players should have them as a starting point, and quickly try to get past them. They are also only for the bosses up to (not including) the Curator. To get past Curator on any sort of regular basis all players must be well over these stats, as the Curator is a gear check fight to see if you are ready for the second portion of the instance.